Innovation lessons from Lego
07:43In
television, an outlandish episode that seeks to introduce revive a series often
signals the eventual downfall of the show. Those old enough to remember the TV
series Happy Days will remember the episode when Fonzi jumped the
shark on water skis. This gave us the expression that something
had "jumped the shark", an event signalling an inevitable downfall.
Today
I'm wondering if making a movie about toys is a signal that something has
"jumped the shark". In strange and disappointing news, Lego
announced that it was facing dire sales projections, with growth slowing from
over 25% per year to low single digits. Strange, when just a few years ago Lego
was on top of the world, with great new toys, Lego kits, Lego Robots and the
Lego movies. While the management team blames internal complexity for the
slowdown, those factors don't necessarily contribute to slowing sales. Rather,
I suspect that a company that had been on the brink of bankruptcy only a little
over a decade ago discovered how to innovate in desperation, and began to
neglect innovation as growth accelerated. What we are seeing now is the
aftermath of too little innovation and too much marketing.
What
lessons can we learn?
Of
course I should admit I'm doing this analysis from a distance, without complete
information since Lego is a private company, but over the last few years Lego
hasn't done nearly the innovation or introduced nearly the range of products and
services that it did from the mid 2000s until 2012 or so. Lego management
turned the company around in the mid to late 2000s, and growth accelerated, only
slowing in the last year or so. The signals were out there, of course. A new
CEO was hired and let go within only 8 months. What can we learn from Lego's
example?
Growth
can lead to bureaucracy and risk avoidance
Lego
may be challenged by its aggressive growth, and with that growth came size and
complexity. However, and complexity isn't necessarily a factor in its
innovation success, unless Lego allowed complacency and bureaucracy and risk
avoidance to grow as sales grew. Innovating at the brink of bankruptcy
clarifies the mind (Steve Jobs would agree) and forces companies to focus on
what's really important. Getting large and perhaps bureaucratic can mean that
concerns grow about taking new risks. Internal bureaucracy didn't cause slow
sales growth unless it blocked new innovative products or redirected
investments. Lego probably just lost some of its edge and taste for risk and
innovation.
Only
the paranoid survive
To
me, one of the most important take aways should be, you simply cannot become
complacent. Good innovations from just a few years ago will only sustain your
growth and differentiation for so long. Customers are hungry for new solutions,
rapacious in their research and unforgiving in their quest for new stuff. In
the past products and solutions had long shelf lives. You could create an
interesting product and merely tweak it, adding a handful of new features every
few years. Those days are over. Customers demand and expect new capabilities
and features on a regular, recurring basis.
Companies
need to gin up a consistent innovation program which aims for incremental and
disruptive innovations to occur all the time. Lego is just an extreme example
of desperate but winning innovation to avoid bankruptcy followed by a period of
less interesting or less successful innovations while harvesting the profits of
the prior innovations. Lego and companies like this are particularly subject to
this boom and bust cycle because of their target audience (children and
teenagers primarily) who age out and don't want the same toys their siblings or
parents had. But while Lego is an extreme example, companies in every industry
should take note. From the peaks of profitability and industry acclaim to
laying off 8% of its workforce in a period of only a few years.
Explore
the adjacencies
I
had hopes for Lego when they built some of the early Lego robots, because 1) the
robots were cool 2) the robots extended Lego's audience into older kids, teens
and even adults and 3) they were more expensive and had pull through. But more
importantly the robots were an exploration of an adjacent market or customer
group. Good innovators must constantly evaluate the adjacent markets and
customer segments and provide new capabilities, features and products that
entice new customers. The apocryphal story is that Lego discovered lead users
building robots with basic Legos and entered the market with their own product.
If that story is true, perhaps it's time for Lego to go back to evaluating what
users are doing with Legos and capitalizing on new adjacencies.
The
quote from the Lego chairman that he wanted to simplify the
business model in order to reach more children suggests that Lego
isn't reaching for new adjacencies, but doubling down on a fickle core
market.
Grow
up but don't grow old
Lego's
problem mirrors Disney's problem in a way. The business scales, but only so
far. Both attract children and young adults, but have difficulty really
capitalizing on the adult market. Disney has made forays into music and movies
with some success, but they should be able to win more share and more business
from adults. Both of these firms need to grow up (expand their customer base
using their trusted names and capabilities) but not grow old (build sclerotic
bureaucracies that resist innovation).
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