Shifting budgets from advertising to innovation
06:32OK,
I don't have a self-driving car and already I'm sick of hearing about them and
their potential. Just like I don't have a virtual reality headset made out of
cardboard and an iPhone, but I'm tired of hearing about virtual reality. The
reason I'm tired about hearing about VR and autonomous vehicles is that they are
overhyped technologies that don't yet solve important problems. And this is one
of the biggest challenges that innovation faces: creating shiny new
technologies that are interesting but don't solve society's challenges or
problems.
We
can ask ourselves a few questions about VR and self-driving cars, as examples of
overhyped technologies. The first one is an old one: quo bene? Who benefits
from the constant stream of hype that emerges around Virtual Reality (which
isn't even all that new) or autonomous vehicles? Why, surprise, the hype is
being driven primarily by the manufacturers of these technologies. VR, which as
a technology has been around for at least 20 years, has simply repackaged itself
for a new audience unaware that VR wasn't able to solve many problems two
decades ago, and has simply repackaged itself as a "new" technology released
from the mainframes. Like Google Glass, the overhyped technology that didn't
solve a problem and left the wearer looking like a dork, Virtual Reality so far
doesn't solve mainstream needs. Of course there are niche applications for VR,
but right now the backers are making a much bigger play - trying to bring VR
into the mainstream markets, tying it to iPhones and Androids. Noticed many
people out in the street with the gizmo fixed to their faces? Even an
application like Pokemon Go, which might benefit from this kind of technology,
relied on the basic handset, and even it's flash in the pan moment seems to be
ending.
This
is a big problem for innovation, and why so many corporations distrust
innovation as an approach to create new products and services. Far too often
innovation is led astray, to create shiny new technologies or promote
technologies that have been on the shelf for a while. Rather than do the real
work of identifying needs and building solutions that solve real world
challenges, innovators and technologists often build what they want or desire
and try to sell it as a cure-all, a modern snake oil salesman. This discredits
real innovation, which has its basis in needs identification and validation,
building solutions that matter and create value for people. Right now these
innovations, like VR and autonomous cars, are packaging technology and a lot of
marketing to convince you that you NEED these capabilities. Will the masses
come? For VR the marketing spend is past and it looks like the answer is: no.
VR has real applications in niche needs and industries, but so far we haven't
seen a broad societal need that VR fills effectively. That's also because VR is
a technology and not a solution. We innovators must remember that the
availability or discovery of a capability or technology is not an end to
itself. Good innovations must "cross the chasm" in order to get to the larger
and more valuable markets. Google Glass is a great example of a product that
caused the early adopters to swoon, and left the early majority cold.
For
innovation to add value, you've got to start with customer needs and
expectations, what others call the "job to be done". Then, create new
technologies or repackage and repurpose older technologies to provide the
benefits, and finally create a solution that provides value, don't simply offer
a technology.
There's
an adage that marketing and advertising the price you pay for being
unremarkable. I'd say aggressive advertising is the cost you bear for promoting
a technology, rather than addressing a problem or need. What if only a fraction
of the money spend on advertising these technologies was spent on need
identification and good innovation practice? The outcomes would be
incredible.
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