When past experience doesn't matter anymore
11:50Today
I am leading a panel at the Sports and Fitness Industry Association leadership
meeting in New Orleans. I had the chance to sit in and listen
as Jim Carroll, the futurist, talked about a number of trends that
will force changes in the way we make and sell products. Jim's presentation was
very interesting and let me to think about what happens when past experience
doesn't matter anymore. I'll explain what I mean by that shortly. Jim and I
share an appreciation of trend spotting and scenario planning.
Jim
touched on a few reasonably well-known trends and their implications. For
example, he talked about the fact that most industries don't understand the
power of transformation, or where new disrupters will come from. For example,
disruption in the automotive industry is much more likely to come from Tesla or
Google than from GM or Ford. He also talked about the increasing pace of
change. Again, for automotive manufacturers the disrupters will come
increasingly from Silicon Valley, where they are used to really rapid change and
short product cycles. How will relatively stodgy companies compete when
customer demands shift to expectations of interesting new products and
experiences that are more like consumer goods expectations than automotive
industry product development cycles?
Jim
talked about meeting a senior executive of a camera manufacturer, who claimed to
be measuring product life cycles in months or quarters. That is, the vast
majority of the life cycle of some of the products could be measured in a
handful of months. For gaming systems, he claimed, some games garner 60-70% of
their total revenue in just the first few weeks after launch. Finally, Jim
mentioned a stat he had heard that suggested that of the scientific information
that a college student learns as a freshman, half of it will be obsolete by the
time that individual reaches their senior year. I didn't catch the reference
for that statistic, but it's definitely possible in the scientific
community.
So,
if product cycles are shrinking to months, and the science you know is obsoleted
every four to six years, who do you turn to or where do you turn when you have
to create a new product? For most corporations, creating something new has
traditionally meant staffing a team that has deep experience, built around
people who've "been there, done that" and have the t-shirts and scars to prove
it. What happens when the facts are moving so quickly, when change is occurring
so rapidly, that no one on your team has enough experience to qualify to be on
the innovation team?
There's
a sports analogy that's applicable here. In the old days, traditional football
coaches believed you should run the ball a majority of the plays. Passing, they
felt, was risky because too much could go wrong. You could have a quarterback
sacked for a loss, or an incomplete pass, or an interception. The only good
outcome was a forward completion, but to many of those coaches it seemed like a
1 out of 4 proposition, so they favored the run. Likewise, many executives look
at innovation as a risky proposition, and increasingly they are aware that no
one on their team has the experience or skills to lead an innovation activity,
so they resort to one of a handful of alternatives, most of which are bad:
- Focus more on the "core", cutting costs and improving efficiency, growing the "bottom line" while the top line shrinks
- Waiting to "buy" innovation from smaller startups where there is more creativity and energy rather than risk doing innovation internally
- Outsourcing innovation to consultants rather than gaining the skills themselves. This is outsourcing what should be one of the few sustainable competitive advantages
- Realizing that virtually no one has any experience, so the people who experiment the most, the fastest will have an advantage.
In the past we didn't expect employees to learn much, we expected them to apply their past education, training and experience to problems as they arose. In the future, we'll hire people who are blank slates (metaphorically speaking) who are fast learners, experimenters and willing to try new stuff and able to gather the learning in any situation and apply it. These are the people you need on your team, they'll drive innovation in the absence of experience.
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